For years, the mere mention of The International (TI) in the Dota 2 community conjured images of epic clashes, monumental prize pools, and, inevitably, the revered **Battle Pass**. This digital compendium was more than just a means to fund the world`s largest esports tournament; it was a seasonal ritual, a treasure chest of exclusive cosmetics, and a direct line to engaging with the game`s pinnacle event. However, as 2024 unfolds, the traditional Battle Pass is conspicuously absent, replaced by a new seasonal offering: “Quory`s Curiosities.” This shift has sparked considerable discussion, with prominent community figures like streamer NS weighing in on Valve`s evolving monetization strategy.
The Genesis of a Goldmine: Valve`s Pioneering Battle Pass Legacy
It’s easy to forget, given its ubiquity today, but the Battle Pass concept as we know it was largely pioneered by Valve for Dota 2. As NS points out, before Valve introduced it for The International, a similar model of integrated, continuously updated paid content within a free-to-play game was virtually non-existent. There were precursors, certainly, but none offered the structured progression, event-specific content, and direct contribution to an esports prize pool that Valve’s Battle Pass did.
“Battle Pass — as an idea, as a concept — was generally invented by Valve. I myself was surprised a couple of years ago when I found out about it… Valve invented this for `The International`.” – NS
This innovation was a game-changer. Players could contribute to the prize pool, unlock exclusive items, and engage with TI-themed quests, all while enjoying the base game for free. It was a masterstroke of community engagement and self-sustaining monetization. The Battle Pass, with its distinct Compendium section dedicated to TI and a broader array of cosmetics, became an annual tradition, a high point for many Dota 2 enthusiasts.
A Tale of Imitation and Iteration: How Others Evolved the Concept
The success of Valve`s Battle Pass was not lost on the wider gaming industry. Other companies, observing the significant revenue and player engagement it generated, quickly adapted the model. However, they didn`t just copy it; they iterated upon it. Instead of tying it exclusively to a single annual event like The International, many developers transformed the Battle Pass into a **seasonal, recurring feature**. These adaptations often featured:
- Fixed Seasons: Content cycles typically lasting several months, independent of major tournaments.
- Free and Premium Tiers: A basic free track accessible to all players, alongside a paid premium track offering more substantial rewards.
- Broader Thematic Content: Not limited to esports events, but often tied to in-game lore, new hero releases, or general seasonal themes.
This evolution turned the Battle Pass into a ubiquitous monetization staple across the gaming landscape, from battle royales to RPGs. It became the industry standard, a streamlined method for continuous content delivery and revenue generation, often detached from the high stakes of a world championship.
Valve`s Apparent Reluctance and the Inevitable Pivot
Herein lies the irony, as articulated by NS. Valve, the originator of the Battle Pass, found itself in a curious position. Its own groundbreaking idea had been taken, refined, and widely adopted by others, creating an improved, more generalized model. For a time, Valve seemed to resist fully embracing this evolved version of its own invention, perhaps out of a desire for distinctiveness or a reluctance to “copy” what others had derived from its original concept.
“Valve, for a long time, was kind of kicking… It was as if she didn`t like that her idea was adapted, improved, and now she has no choice but to copy it back.” – NS
This brings us to “Quory`s Curiosities,” the new seasonal event that launched in early August. NS confidently asserts that despite the different nomenclature, “Quory`s Curiosities” is, in essence, a **Battle Pass by another name**. It represents Valve`s ultimate capitulation—or perhaps, pragmatic adaptation—to the industry-standard seasonal monetization model that *their* idea spawned. The name change, NS posits, is merely Valve`s way of circumventing the awkwardness of adopting a system that, while originating from them, was popularized and refined by others.
Quory`s Curiosities: What It Is (and What It Will Be)
Currently, “Quory`s Curiosities” offers free sets and effects to players, a move that has already seen a notable increase in Dota 2`s popularity, according to Steam Charts. This initial generosity serves as an enticing re-introduction to seasonal content.
However, NS`s prediction for its future trajectory is rather direct:
“I can say with about 93% certainty that the next, or the one after, similar Battle Pass or `Quory`s Curiosities` will already have paid content. There will be a free part — as it is all free now — and there will be a paid part.” – NS
This forecast aligns perfectly with the industry`s established seasonal Battle Pass model. It suggests a future where “Quory`s Curiosities” will likely feature both free and premium reward tracks, offering greater incentives for player engagement and continued monetization throughout the year, rather than just during the TI season.
The Future of Dota 2 Content and Monetization
The introduction of “Quory`s Curiosities” signals a significant strategic shift for Valve and Dota 2. It moves away from an almost singular focus on The International Battle Pass as the primary monetization event of the year, towards a more distributed, consistent content release schedule. This could mean:
- More Frequent Engagement: Players have ongoing reasons to log in and progress through seasonal rewards.
- Reduced Pressure on TI: While TI remains the pinnacle of competitive Dota 2, the game`s overall health and monetization won`t solely hinge on its annual Battle Pass.
- Diverse Content Offerings: Seasonal events can explore different themes and introduce varied cosmetics and gameplay elements.
Valve, the enigmatic giant, is once again charting a curious path. “Quory`s Curiosities” isn`t just a new in-game event; it`s a testament to the dynamic nature of game economies, the weight of legacy, and the cyclical journey of innovation. The inventor of the Battle Pass now appears to be embracing a refined version of its own creation, ensuring Dota 2 remains engaging and financially viable in a constantly evolving gaming landscape.








